3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
7th grade / Statistics / Two variables / Scatter graphs / Line of best fit
Scatter graphs use points to represent values that correlate the relationship between two variables. The scatter graph will indicate the degree to which the two variables are correlated (linked or related). If the variables are correlated, you will be able to draw a line of best fit. The more strongly two variables are correlated, the more closely the points will intersect the line of best fit. We are mainly concerned with linear correlation in this topic - the line of best fit is a straight line.
Drawing lines of best fit involves trying to pass the straight line through as many points as possible, with the remaining points being evenly distritbuted above and below the line.
One of the benefits of being able to draw a line of best fit is that it enables us to predict values for one of the variables that we don't have a data point for.
In this topic you are asked to decide which of the given lines is the best fit for the data points provided. The lines are labelled as A, B and C. We have included a few curved lines too.
With our Choose or lose math game you will be practicing the topic "Line of best fit" from 7th grade / Statistics / Two variables / Two variables. The math in this game consists of 16 questions that ask you to identify which of the lines is closest to being a line of best fit for the data.
Our CHOOSE OR LOSE game is a simple activity to help secondary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital secondary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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