3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
2nd grade / Counting / In steps of 4 (0 to 50) / 4 step number line
Counting in steps of 4 means adding 4 to a number each time you count. This is a great way to practice your addition skills and learn about patterns. When you count in steps of 4 from 4, you are also finding the numbers in the 4 times table. Look at the list below.
You can continue adding 4 to the last number to build up the 4 times table.
The 4 times table up to 12 is:
1 x 4 = 4, 2 x 4 = 8, 3 x 4 = 12, 4 x 4 = 16, 5 x 4 = 20,
6 x 4 = 24, 7 x 4 = 28, 8 x 4 = 32, 9 x 4 = 36, 10 x 4 = 40, 11 x 4 = 44, 12 x 4 = 48
A number line is a simple yet effective tool to help you learn counting and develop a better understanding of numbers and their relationships. In this topic you will see the number line created by adding 4 each time from zero to 48 (which is 12 multiplied by 4 or 4 added to itself 12 times).
This topic asks you to supply the missing number in number lines of 4. There is one missing number in each question. In the first question you see the 4 step number line with some of the positions filled in but with a missing number box between 4 and 12. So the answer to this question is 8 as 8 comes between 4 and 12 when adding 4 each time.
With our Choose or lose math game you will be practicing the topic "4 step number line" from 2nd grade / Counting / In steps of 4 (0 to 50). The math in this game consists of 12 questions that ask you to count up in steps of 4 to 50 using a number line.
Our CHOOSE OR LOSE game is a simple activity to help elementary math learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital elementary math topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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