3 scores max per player; No foul language, show respect for other players, etc.
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Game: CHOOSE OR LOSE
Aim: Choose the right answer; beat the clock
Method:
You start the game with 50 points. Each question has 2 to 4 answers. Select the correct answer before your time runs out to score points. Right answers are +10, wrong answers are -2, out of time is -5.
This is a timed game. Your final score is equal to the total score minus time taken.
Age 11 to 12 / Algebra / Algebraic notation / Algebraic notation / Count terms in expressions
In algebra a "term" is any combination of variables, exponents and constants or coefficients upon which mathematical operations such as addition or multipliation can be performed. Examples of terms are:
5q 47c -15g 6y³ -cd⁻³
Terms are most often found grouped together into expressions. Expressions are groups of terms separated by mathematical operators. Examples of expressions are:
y + 5 3y² - x 2f x 3f⁻³ 4g³ ÷ 15h⁴
Terms in an expression are separated by mathematical operators such as plus or minus. To count terms, take the number of operators and add 1. Or count the things you know are terms based on our definition above.
5p² + 3q⁵ - 8
So in the expression above we have 3 terms ( and 2 mathematical operators ).
This topic is checking that you can distinguish what makes an element in an expression a term. By asking you to count terms, we are helping to clarify what is or isn't a term in an expression. Remember that constants (numbers without variables) are also terms if they are not coefficients of variables.
a³ + 3a³ 2 terms : a³ and 3a³
5p² + 3q⁵ - 8 3 terms : 5p² and 3q⁵ and 8
With our Choose or lose maths game you will be practicing the topic "Count terms in expressions" from Age 11 to 12 / Algebra / Algebraic notation / Algebraic notation. The maths in this game consists of 16 questions that ask you to count the number of terms in each of the given expressions.
Our CHOOSE OR LOSE game is a simple activity to help intermediate maths learners and will improve the speed at which you can solve problems in the given topic. It does not rely on the learner typing in the answer. Rather, the learner must choose the correct answer from a list of 2, 3 or 4 similar answers.
CHOOSE OR LOSE encourages faster problem-solving for common and vital intermediate maths topics. CHOOSE OR LOSE is a timed game with a leaderboard for each topic at each of the 4 levels on offer. You can play the game with or without audio and robots.
UXO * Duck shoot * The frog flies * Pong * Cat and mouse * The beetle and the bee
Rock fall * Four in a row * Sow grow * Choose or lose * Mix and match
Our CHOOSE OR LOSE game asks the learner to click on the correct answer from a selection of possible answers before the clock runs down.
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